LOQO 2 Alignment: Difference between revisions
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Dastardlii (talk | contribs) (Created page with " == Overview == The main character has the option to make a number of good or evil choices in the game. These choices are tracked by how many of each sort you make and there...") |
Dastardlii (talk | contribs) (Added categories) |
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*'''Good:''' Say you will never sell Opala as a slave | *'''Good:''' Say you will never sell Opala as a slave | ||
*'''Evil:''' Say you will think about Hawk offer | *'''Evil:''' Say you will think about Hawk offer | ||
[[Category:Gameplay]] | |||
[[Category:LOQO 2 Gameplay]] |
Latest revision as of 17:05, 3 May 2018
Overview
The main character has the option to make a number of good or evil choices in the game. These choices are tracked by how many of each sort you make and there is a counter for each in the Completion book. In LoQO II Ep. I there is no known benefit or detriment for having made many good or evil choices, although there are sometimes consequences to individual choices.
Castle Resteed
- Evil: Turn in Master Hen'Tai.
Castle Resteed Item Shop
- Good: Call the cheapskate a jerk.
- Evil: Congratulate him on his cheapness.
Slave tower in Rockgard Village
- Good: Reprimand Hawk about his slavery business.
- Evil: Congratulate Hawk on his slavery business.
Man standing in front of cliff in Rockgard Village
- Good: Tell him the cliff is dangerous.
- Evil: Push him off the cliff.
After the battle at the Frontier Aqueduct
- Good: Tell the knight losing Opala was not his fault.
- Evil: Tell the knight he disgusts you.
Talking to Gin'Yen in the church in Grand Aideen
- Good: Promise the party will find Opala.
- Evil: Suggest the party stop searching for Opala (also gives you -1 standing with Farah).
During the Missing Child quest in Grand Aideen
- Good: Give your pet to little girl.
Grand Aideen
- Good: Give money to beggar near the park.
During the Valethorn Mystery Quest
(Talking with the people in the North-West cave)
- Good: "You can count on it!"
- Evil: "Meh, I don't think so..."
Totville: Mining Troubles Quest
- Good: Kill the bandits in the mine.
- Evil: Accept the money and let them go.
Mount Dreadclaw
(After killing the two Giga Lardo)
- Good: Choose to look for both Opala and artifacts.
- Evil: Choose to look for artifacts only (also gives you -1 standing with Farah).
Shaabera
- Good: Let the customer from slave outpost to escape.
- Evil: Beat him up.
Beneath Duchess Mansion at the end of Truth or Dare Quest
(After defeating Duchess Velvetta)
- Good: Save her from the zombies.
- Evil: Refuse to save her and/or stay and watch.
Shaabera Palace
- Good: Say the truth to the queen.
- Evil: Lie to the queen.
Nazadina (Gnolls Bar)
- Good: Demand Gabe be set free.
- Evil: Compliment Gnoll on his business with Gabe.
Solheim: Mailman Duties Quest
- Good: Stop the bandits
- Evil: Choose "Mind if I join you guys ?"
Solheim: The Seahorse Quest
- Good: "Don't worry, it's the past"
- Evil: "I won't forget it"
Neverus Tribe
- Good: Say you won't mind meeting Kodah
- Evil: Show disgust that Kodah is a monster.
After defeating Seth in Thebes' Royal Palace
- Good: Say you agree with Opala decision
- Evil: Say Seth should be executed
Blackeagle Fortress
(After Hawk takes over the Bleackeagle bandits)
- Good: Say you will never sell Opala as a slave
- Evil: Say you will think about Hawk offer