Overview
The Beldorian Empire is filled with a variety of monsters and evil beings. Battling them grants the party much experience and gold, as well as items useful for crafting and adventuring. Enemies are commonly encountered within the overworld, caves, dungeons, and occasionally villages (note that they do NOT appear in the World Map screen itself).
Sorted by category, the following is a list of all the known monsters and enemies in LOQO Origin as of Episode 2. Along with each monster, there is a picture of the monster, along with a brief description. This description includes region, health, magic, class, spells, and drops, as well as the experience and gold gained by defeating it. For some monsters, rewards and weaknesses are also listed.
Common Monsters
Common monsters are most likely to be encountered during exploration. In battle, they may be in groups or with a boss. Some monsters appear only during the day, while others appear only at night in larger groups.
Monsters that only appear at night are noted in parentheses.
As of Episode 2, there are no monsters that appear only during the day/night, though that may change. There are also no monsters that appear with a boss, though again, that may change.
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- Albino Fishmouth
- Region: Serenity Bridge
- HP: 1340 MP: 760 Exp: 64 Gold: 98
- Spell: Splash, Flood
- Class: Aquatic
- Weakness: Thunder
- Resist: Water
- Status Resist: Seduce, Confuse, Blindness
- Drop: Water Stone (40%)
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- Bone Wanderer
- Region: Fellhorn Ruins
- HP: 8600 MP: 1800 Exp: 92 Gold: 284
- Class: Undead
- Spell: None
- Weakness: Light
- Resist: Dark
- Status Resist: Poison (Immune)
- Drop: Steel (40%)
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- Broncallo
- Region: Lake Fairlight
- HP: 38000 MP: 3200 Exp: 250 Gold: 2800
- Class: Beast
- Spell: Rock, Tremor, Might
- Weakness: Fire
- Resist: None
- Status Resist: Fear, Silence, Confuse, Sleep, Paralyze, Weakness, Blindness, Slow, Feeble, Break, Destroy, Force, Crush, Poison (Immune)
- Drop: Broncallo Pelt (40%)
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- Contoad
- Region: Rivulet Hills/Nillia Woods
- HP: 380 MP: 280 Exp: 5 Gold: 40
- Class: Aquatic
- Spell: None
- Weakness: Thunder
- Resist: Water
- Status Resist: None
- Drop: Sandstone (40%)
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- Dark Bat
- Region: Fellhorn Ruins
- HP: 7800 MP: 1600 Exp: 85 Gold: 290
- Class: Undead
- Spell: Void
- Weakness: Light
- Resist: Dark
- Status Resist: None
- Drop: Dark Ore (40%)
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- Dilizard
- Region: Windy Canyon
- HP: 720 MP: 480 Exp: 16 Gold: 52
- Spell: None
- Class: Reptile
- Weakness: Ice
- Resist: None
- Status Resist: None
- Drop: Basic Mineral (40%)
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- Fire Demoness
- Region: Paradisus Oasis
- HP: 2180 MP: 1240 Exp: 90 Gold: 164
- Spell: Fire, Blaze, Inferno
- Class: Demon
- Weakness: Water
- Resist: Fire(Absorb)
- Status Resist: Immune to Confuse, Paralyze, Weaken, Slow
- Drop: Fire Ore (40%)
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- Firewolf
- Region: Grassland Road
- HP: 892 MP: 575 Exp: 32 Gold: 68
- Spell: Fire
- Class: Beast
- Weakness: Water
- Resist: Fire
- Status Resist: None
- Drop: Wolf Pelt (40%)
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- Fishmouth
- Region: Serenity Bridge
- HP: 1260 MP: 680 Exp: 58 Gold: 94
- Spell: Splash
- Class: Aquatic
- Weakness: Thunder
- Resist: Water
- Status Resist: Seduce, Confuse, Blindness
- Drop: Advanced Mineral (40%)
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- Giga Plump
- Region: Fierra Falls - In east cave
- HP: 36000 MP: 3200 Exp: 220 Gold: 2400
- Spell: None
- Class: Monster
- Weakness: Light, Earth
- Resist: None
- Status Resist: Immune to Poison, Fear
- Drop: Diamond (40%)
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- Green Goblin
- Region: Tower of Descent/Fierra Falls
- HP: 1310 MP: 720 Exp: 62 Gold: 96
- Spell: None
- Class: Monster
- Weakness: Earth, Light
- Resist: Poison, Fear, Blindness, Slow
- Status Resist:
- Drop: Tiger Pelt (40%)
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- Hollow Man
- Region: Ruins of the Past
- HP: 1438 MP: 680 Exp: 78 Gold: 112
- Spell: None
- Class: Undead
- Weakness: Light
- Resist: Dark
- Status Resist: Seduce, Poison, Fear, Blindness
- Drop: Gold (40%)
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- Ironard Bandit
- Region: Fierra Falls
- HP: 1380 MP: 750 Exp: 70 Gold: 105
- Spell: None
- Class: Human
- Weakness: None
- Resist: None
- Status Resist: Poison
- Drop: Large Health Potion (40%)
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- Lost Spirit
- Region: Forgotten Cemetary
- HP: 1120 MP: 980 Exp: 74 Gold: 98
- Spell: Fear, Paralyze
- Class: Undead
- Weakness: Light
- Resist: Dark
- Status Resist: Seduce, Poison, Fear, Paralyze
- Drop: Fear Stone
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- Mana Golem
- Region: Hollow Gorge
- HP: 36000 MP: 3000 Exp: 230 Gold: 2500
- Spell: Sweeping Arm, Tremor, Earthquake
- Class: Ancient
- Weakness: None
- Resist: None
- Status Resist: Immune to Poison, Sleep
- Drop: Platinum (40%)
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- Mischief
- Region: Nillia Woods
- HP: 850 MP: 520 Exp: 22 Gold: 62
- Spell: Void, Silence
- Class: Demon
- Weakness: Light
- Resist: Dark
- Status Resist: None
- Drop: Silver (40%)
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- Nectarfluster
- Region: Crimson Forest
- HP: 964 MP: 592 Exp :38 Gold: 74
- Class: Avian
- Spell: Gust
- Weakness: Fire
- Resist: None
- Status Resist: None
- Drop: Wind Ore (40%)
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- Scorbane
- Region: Smuggler's Route, Paradisus Oasis
- HP: 1890 MP: 980 Exp: 82 Gold: 112
- Spell: Paralyze, Grand Paralyze
- Class: Beast
- Weakness: Water, Earth
- Resist: Fire
- Status Resist: Immune to Seduce, Poison, Paralyze
- Drop: Mithril (40%)
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- Slimebag
- Region: Darkthorn Keep/Collusia (Sewers)
- HP: 640 MP: 380 Exp: 12 Gold: 48
- Spell: Dodge
- Class: Monster
- Weakness: Ice
- Resist: Fire
- Status Resist: None
- Drop: Iron (40%)
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- Sylvan Fungus
- Region: Crimson Forest
- HP: 1010 MP: 610 Exp: 44 Gold: 80
- Spell: Sleep, Feeble
- Class: Nature
- Weakness: Fire
- Resist: Water
- Status Resist: None
- Drop: Granite (40%)
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- Werewuffie
- Region: Rivulet Hills/Windy Canyon
- HP: 520 MP: 320 Exp: 7 Gold: 32
- Spell: None
- Class: Beast
- Weakness: Fire
- Resist: None
- Drop: Rabbit Pelt (40%)
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- Wild Stinger
- Region: Grassland Road
- HP: 874 MP: 560 Exp: 30 Gold: 72
- Spell: Paralyze
- Class: Avian
- Weakness: Wind
- Resist: Earth
- Status Resist: None
- Drop: Paralyze Stone (40%)
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- Venom Hornet
- Region: Lake Fairlight
- HP: 6400 MP: 1340 Exp: 72 Gold: 230
- Spell: Poison
- Class: Avian
- Weakness: Wind
- Resist: Earth
- Status Resist: Poison (Immune)
- Drop: Poison Stone (40%)
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Rare Monsters
As of Episode 2, there is only one Rare monster, the Golden Beetleblade, which can randomly appear alongside other monsters. Golden Bettleblades are important to the completion of the game in that when killed, they drop the rare [/LOQO Origin Key Collectibles#Golden Tokens Golden Token]. Golden Tokens are used to buy various items from the [/LOQO Origin Title and Reward System#Rewards Rewards section], with the items costing 1 to 3 Golden Tokens. The Golden Beetleblade appears about 20% of the time, and always with the same mob. Three items can be obtained to assist with finding Golden Beetleblades. The Ring of Resonance, obtained from the [/Traveling Scholar#Origin Traveling Scholar] in Brightstone, will make Golden Beetleblades easier to see. The Golden Detector, a reward costing 2 tokens, will alert you when a Golden Beetleblade spawns. Finally, the Monster Lure costs 3 tokens and will increase the chances for a Golden Beetleblade to spawn.
In general every area has a mob with a Golden Beetleblade, but not every kind of Enemy has a Golden Beetleblade.
NOTE: Golden Beetleblades can escape the battle, so it's advisable to attack them first.
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- Golden Beetleblade
- Region: Click here for list...
- HP: 1800 MP: 200 Exp: 0 Gold: 500
- Class: Ancient
- Spells: None
- Weakness: Fire
- Resist: Earth
- Status Resist: Immune to all negative statuses.
- Drop: Golden Token (100%)
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Event Enemies
These are monsters and other enemies that appear in story line battles. As of Episode 2, these enemies cannot be encountered in the wild.
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- Baron Ironard
- Region: Castle Warrengard- Story Boss
- HP: 400 SP: 2600 Exp: 50 Gold: 2500
- Class: Human
- Spells: Taunt
- Weakness: None
- Resist: None
- Status Resist: Immune to Poison Fear
- Drop: Boss Gem (100%)
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- Beldorian Knight
- Region: Port Ronod/Windy Canyon
- HP: 680 MP: 450 Exp: 18 Gold: 64
- Class: Human
- Spells: None
- Weakness: None
- Resist: None
- Status Resist: None
- Status Weakness: Seduce, Silence, Confuse
- Drop: Small Health Potion (40%)
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- Club Bouncer
- Region: Colussia - Heavenly Fate Club
- HP: 550 MP: 325 Exp: 7 Gold: 42
- Class: Human
- Spells: None
- Weakness: None
- Resist: None
- Status Resist: None
- Status Weakness: Seduce, Silence, Confuse
- Drop: Small Spirit Potion (40%)
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- Enraged Sailor
- Region: Colussia - Quest: "What Goes Around"
- HP: 380 MP: 280 Exp: 5 Gold: 40
- Class: Human
- Spells: None
- Weakness: None
- Resist: None
- Status Resist: None
- Status Weakness: Seduce, Silence, Confuse
- Drop: Small Health Potion (40%)
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- Giantus Golem
- Region: Crimson Forest- Story Boss
- HP: 30000 SP: 2400 Exp: 400 Gold: 1200
- Class: Ancient
- Spells: Tremor, Earthquake
- Weakness: None
- Resist: None
- Status Resist: Poison (Immune,) Sleep (Immune)
- Drop: Boss Gem (100%)
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- Imperial Archknight
- Region: Iron Spire- Story Boss
- HP: 36000 SP: 3000 Exp: 215 Gold: 2350
- Class: Human
- Spell: Might, Barrier, Heal
- Weakness: None
- Resist: None
- Status Resist: NONE!!
- Drop: Full Health Potion (40%)
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- Magihound
- Region: Iron Spire- Story Battle
- HP: 1680 SP: 1860 Exp: 920 Gold: 158
- Class: Human
- Spell: Gust, Hurricane, Cyclone, Grand Break
- Weakness: None
- Resist: None
- Status Resist: None
- Drop: Large Spirit Potion (40%)
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- Spiriwood
- Region: Fierra Falls- Story Boss
- HP: 40000 SP: 2800 Exp: 750 Gold: 2200
- Class: Nature
- Spells: Tremor, Earthquake, Rock, Sweeping Arm
- Weakness: Fire, Thunder, Wind
- Resist: Water (Absorb) Earth (Absorb)
- Status Resist: Immune to Poison, Silence, Sleep and Paralyze
- Drop: Boss Gem (100%)
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- Steel Demoness
- Region: Castle Warrengard- Story Boss
- HP: 46000 SP: 3200 Exp: 800 Gold: 200
- Class: Human
- Spells: Bone Shatterer, Bull Rush
- Weakness: None
- Resist: None
- Status Resist: Immune to all status
- Drop: Boss Gem (100%)
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- Farsyne
- Region: Iron Spire- Story Boss
- HP: 38000 SP: 3400 Exp: 840 Gold: 2800
- Class: Human
- Spells: Heal, Thunder, Electrocute, Blindness, Grand Blindness
- Weakness: None
- Resist: None
- Status Resist: Immune to all but Seduce, Slow and Feeble
- Drop: Boss Gem (100%)
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Legendary Monsters
Legendary monsters appear only when a certain number of their common species form is defeated (the count is based on the number of successful encounters, not the number of monsters defeated within a battle). They have shadowy forms of their common species counterparts, but are not necessarily found in the same region as them. Legendary monsters drop Illustrations when defeated.
Related common enemy in parentheses.
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- Demonicon Eye (Dark Bat x30)
- Region: Nillia Woods (NE corner of screen that has north fork in road)
- HP: 9200 MP: 1640 Exp: 200 Gold: 650
- Class: Demon
- Spells: Void, Darkness, Confuse
- Weakness: Light
- Resist: Dark (Immune)
- Status Resist: All negative statuses except Punishment and Curse. Immune to Confuse.
- Reward: Illustration 65
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- Mountain Grinder (Dilizard x30)
- Region: Rivulet Hills (Near Guild of Heroes Outpost)
- HP: 8600 MP: 1520 Exp: 175 Gold: 500
- Class: Reptile
- Spells: Rock, Earthquake
- Weakness: Ice
- Resist: Earth (Immune)
- Status Resist: All negative statuses except Punishment and Curse
- Reward: Illustration 12
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- Nerophant x2 (Broncollo x30)
- Region:Royal Cottage
- HP: 32000 MP: 2800 Exp: 250 Gold: 800
- Class: Beast
- Spells: Break, Rage
- Weakness: Earth
- Resist: None
- Status Resist: All negative statuses except Punishment and Curse
- Reward: Illustration 52
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- Pharaoh Handbast (Werewuffie x30)
- Region: Windy Canyon (Large Cave near Exit)
- HP: 7800 MP: 1480 Exp: 150 Gold:400
- Class: Beast
- Spells: Fire, Force
- Weakness: Water
- Resist: Fire (Immune)
- Status Resist: All negative statuses except Punishment and Curse
- Reward: Illustration 25
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- Queen Stinger (Wild Stinger x30)
- Region: Grassland Road (Eastern Cave)
- HP: 20000 MP: 2300 Exp: 350 Gold: 900
- Class: Avian
- Spells: Greater Heal, Power
- Weakness: Wind
- Resist: Earth
- Status Resist: All negative statuses except Punishment and Curse
- Reward: Illustration 26
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- Rainway Demon (Nectarfluster x30)
- Region:Fellhorn Ruins (near the Fortress)
- HP: 24000 MP: 2500 Exp: 400 Gold: 1000
- Class: Demon
- Spells: Flood, Tsunami, Silence
- Weakness: Wind
- Resist: Earth, Water (Immune)
- Status Resist: All negative statuses except Punishment and Curse. Immune to Silence.
- Reward: Illustration 81
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- Resurrected Baron (Bone Wanderer x30)
- Region: Colussia Sewers (North)
- HP: 17500 MP: 2100 Exp: 290 Gold: 800
- Class: Undead
- Spells: Darkness, Eclipse, Fear
- Weakness: Light
- Resist: Dark (Immune)
- Status Resist: All negative statuses except Punishment and Curse. Immune to Fear.
- Reward: Illustration 37
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- Sir Troublemaker (Mischief x30)
- Region: Western Lighthouse
- HP: 10000 MP: 1820 Exp: 225 Gold: 700
- Class: Demon
- Spells: Grand Weaken, Grand Sleep
- Weakness: Thunder
- Resist: Water
- Status Resist: All negative statuses except Punishment and Curse. Immune to Sleep and Weaken.
- Reward: Illustration 67
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- Thorn of Fairlight (Sylvan Fungus x30)
- Region:Lake Fairlight (Eastern Cave)
- HP: 20000 MP: 2300 Exp: 350 Gold: 900
- Class: Nature
- Spells: Poison, Grand Slow, Grand Paralyze
- Weakness: Fire
- Resist: Earth
- Status Resist: All negative statuses except Punishment and Curse. Immune to Poison, Paralyze, and Slow.
- Reward: Illustration 51
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- Toad Ninjutsu (Contoad x30)
- Region: River Checkpoint
- HP: 17500 MP: 2100 Exp: 290 Gold: 800
- Class: Aquatic
- Spells: Barrier, Heal
- Weakness: Thunder
- Resist: Water
- Status Resist: All negative statuses except Punishment and Curse. Immune to Sleep and Weaken.
- Reward: Illustration 46
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- Waste Gourger (Slimebag x30)
- Region: Hollow Gorge (Southern Cave)
- HP: 15000 MP: 1960 Exp: 270 Gold: 800
- Class: Monster
- Spells: Resist
- Weakness: Fire
- Resist: Earth
- Status Resist: All negative statuses except Punishment and Curse.
- Reward: Illustration 69
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- Wolheim Howler (Firewolf x30)
- Region:Crimson Forest (Cave near Howling Moon lands)
- HP: 12500 MP: 1960 Exp: 240 Gold: 750
- Class: Beast
- Spells: Rage
- Weakness: Fire
- Resist: Water
- Status Resist: None
- Reward: Illustration 66
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- Void Chaos (Lost Spirit x30)
- Region: Kahr- House south of Sauna. Night only
- HP: 32000 SP: 4800 Exp: 700 Gold: 3400
- Class: Demon
- Spells: Void, Darkness, Eclipse, Fear, Grand Fear
- Weakness: Light
- Resist: Immune to physical and Dark
- Status Resist: Immune to all but Silence, Paralyze and Feeble
- Reward: Illustration 128
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- Tordose Barrier (Albino Finmouth x30)
- Region: Island of Mist
- HP: 38000 SP: 2800 Exp: 550 Gold: 2000
- Class: Aquatic
- Spells: Tremor, Earthquake
- Weakness: Water
- Resist: Absorbs Earth
- Status Resist: Immune to Seduce, Silence, Paralyze and Feeble
- Reward: Illustration 127
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- Tordose Shell (Fishmouth x30)
- Region: Fierra Falls
- HP: 38000 SP: 2800 Exp: 550 Gold: 2000
- Class: Aquatic
- Spells: Flood, Tsunami
- Weakness: Thunder
- Resist: Water (Absorb)
- Status Resist: Immune to Seduce, Silence, Paralyze and Feeble
- Reward: Illustration 109
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- Rock Worm (Scorbane x30)
- Region: Prestige Ranch- North of Exit
- HP: 40000 SP: 1000 Exp: 600 Gold: 2600
- Class: Aquatic
- Spell: Death’s Swallow
- Weakness: Water
- Resist: Earth (Immune)
- Status Resist: Immune to Seduce, Silence, Paralyze and Feeble
- Reward: Illustration 24
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- Queen Hornet (Venom Hornet x30)
- Region: Smugglers Route (northern part close to southern exit)
- HP: 20000 SP: 2300 Exp: 350 Gold: 900
- Class: Avian
- Spell: Greater Heal, Power
- Weakness: Wind
- Resist: Earth
- Status Resist: Poison (Immune)
- Reward: Illustration 110
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- Psycho Warrior (Ironard Bandit x30)
- Region: Serenity Bridge (Eastern Exit/ Entrance)
- HP: 28000 SP: 2600 Exp: 450 Gold: 1400
- Class: Human
- Spells: Bringing the Pain, Break, Rage
- Weakness: None
- Resist: None
- Status Resist: Immune to Poison, Fear and Silennce
- Reward: Illustration 70
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- M1-A Prototype (Mana Golem x30)
- Region: Tower of Descent. NW cave
- HP: 50000 SP: 3800 Exp: 750 Gold: 3500
- Class: Ancient
- Spell: Sweeping Arm, Void, Darkness, Eclipse
- Weakness: None
- Resist: None
- Status Resist: Immune to Poison, Fear, Silence, Sleep, Paralyze and Feeble
- Reward: Illustration 118
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- Goblin Overlord (Green Goblin x30)
- Region: Paradisus Oasis
- HP: 42000 SP: 3600 Exp: 650 Gold: 3200
- Class: Reptile
- Spells: Silence, Grand Silence, Prayer, Blessing, Divinity, Poison, Grand Poison
- Weaknesses: Dark
- Resist: Light (Immune)
- Resist: Immune to all but Silence, Weaken, Feeble.
- Reward: Illustration 48
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- Giganto Brutus (Giga Plump x30)
- Region: Lost Cemetery- Basement in north building.
- HP: 52000 SP: 3400 Exp: 780 Gold: 3700
- Class: Monster
- Spells: Rage, Mowing Strike, Fear, Grand Fear
- Weakness: None
- Resist: None
- Status Resist: Immune toall but Seduce, Poison, Confuse, Blindness and Slow
- Reward: Illustration 115
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- Corrus Spawn (Fire Demoness x30)
- Region: Castle Warrengard- After clearing prison rubble
- HP: 42000 SP: 3200 Exp: 600 Gold: 2800
- Class: Demon
- Spells: Blaze, Inferno, Crush, Grand Crush
- Weakness: Water, Ice
- Resist: Earth, Fire (Absorb)
- Status Resist: Immune to all but Paralyze, Slow and Feeble
- Reward: Illustration 41
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- Guardian of the Dead (Hollow Man x30)
- Region: The Last Tower
- HP: ? SP: ? Exp: ? Gold: ?
- Class: ?
- Spells: ?
- Weakness: ?
- Resist: ?
- Status Resist: ?
- Reward: ?
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Ultima Monsters
Ultima monsters appeared in Episode III of LOQO 2, first in a game mode listed as New Game Ultra (in the Golden Edition they already appear post-game before New Game +).
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- Roseus
- Region: Serenity Bridge (Beyond Weak Wall, requires Dynamite)
- HP: 120000 MP: 3800 Exp: 2000 Gold: 10000
- Class:
- Spells: Seductive Kiss, Pheromones Aroma (Grand Poison), Tsunami, Flood
- Skills: None
- Weakness: Fire, Thunder
- Resist: Water, Earth (Immune)
- Status Resist: Immune to everything except punishment and curse.
- Reward: Boss Gem (100%)
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Bosses
Bosses are one-time only enemies. Usually these monsters are part of a [/LOQO Origin Quests quest] or part of the main story.
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- Baron Ironard
- Region: Castle Warrengard- Story Boss
- HP: 400 SP: 2600 Exp: 50 Gold: 2500
- Class: Human
- Spells: Taunt
- Weakness: None
- Resist: None
- Status Resist: Immune to Poison Fear
- Drop: Boss Gem (100%)
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- Giantus Golem
- Region: Crimson Forest (Near Neifu Settlement)
- HP: 30000 MP: 2400 Exp: 400 Gold: 1200
- Class: Ancient
- Spells: Tremor, Earthquake
- Skills: Smasher, Sweeping Arm
- Weakness: None
- Resist: None
- Status Resist: All negative statuses.
- Reward: Boss Gem (100%)
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- Masquerade
- Region:Royal Cottage
- HP: 35000 MP: 2600 Exp: 550 Gold: 1800
- Class: Human
- Spells: None
- Skills: Poisoning Piruett (Pirouette), Carousel of Chaos
- Weakness: None
- Resist: None
- Status Resist: All negative statuses.
- Reward: Boss Gem (100%)
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- Spiritwood
- Region: Fierra Falls- Story Boss
- HP: 40000 SP: 2800 Exp: 750 Gold: 2200
- Class: Nature
- Spells: Tremor, Earthquake, Rock, Sweeping Arm
- Weakness: Fire, Thunder, Wind
- Resist: Water (Absorb) Earth (Absorb)
- Status Resist: Immune to Poison, Silence, Sleep and Paralyze
- Drop: Boss Gem (100%)
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- Steel Demoness
- Region: Castle Warrengard- Story Boss
- HP: 46000 SP: 3200 Exp: 800 Gold: 200
- Class: Human
- Spells: Bone Shatterer, Bull Rush
- Weakness: None
- Resist: None
- Status Resist: Immune to all status
- Drop: Boss Gem (100%)
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- Farsyne
- Region: Iron Spire- Story Boss
- HP: 38000 SP: 3400 Exp: 840 Gold: 2800
- Class: Human
- Spells: Heal, Thunder, Electrocute, Blindness, Grand Blindness
- Weakness: None
- Resist: None
- Status Resist: Immune to all but Seduce, Slow and Feeble
- Drop: Boss Gem (100%)
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Bosses (Side Quest)
Bosses in side quests are powerful encounters that generally guard a significant item or a quest related object. Unlike bosses from the main quest, these bosses are optional, and may be defeated at any time... provided you're strong enough to face them.
None presently occur in Episode 2.