LOQO Origin Bugs: Difference between revisions
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== Guidelines For This Page == | == Guidelines For This Page == | ||
Please do your best to follow these guidelines in order to make this page more helpful. | Please do your best to follow these guidelines in order to make this page more helpful. | ||
# Avoid spoilers if possible | #Avoid spoilers if possible | ||
# Look through listed bugs before adding new ones to avoid duplicates | #Look through listed bugs before adding new ones to avoid duplicates | ||
# Note the version in which the bug was found | #Note the version in which the bug was found | ||
# Add <span style="text-decoration: line-through">strikethrough</span> to fixed bugs | #Add <span style="text-decoration: line-through">strikethrough</span> to fixed bugs | ||
# Note the version in which the bug was fixed | #Note the version in which the bug was fixed | ||
# Move fixed bugs to the "Fixed bugs" section | #Move fixed bugs to the "Fixed bugs" section | ||
== Known Bugs == | == Known Bugs == | ||
* Illustration 116 is a duplicate of Illustration 35. (Duplicate of means is titled as both #) | *Illustration 116 is a duplicate of Illustration 35. (Duplicate of means is titled as both #) | ||
* Illustration 119 links to Illustration 101. (Links to means is titled as only one #, but sits in both slots in the Art Gallery) | *<span style="text-decoration: line-through">Illustration 119 links to Illustration 101. (Links to means is titled as only one #, but sits in both slots in the Art Gallery) </span> | ||
* Illustration 120 links to Illustration 102. (Links to means is titled as only one #, but sits in both slots in the Art Gallery) | *Illustration 120 links to Illustration 102. (Links to means is titled as only one #, but sits in both slots in the Art Gallery) | ||
* Illustration 124 links to Illustration 106. '''But shows #88.''' (Links to means is titled as only one #, but sits in both slots in the Art Gallery) | *Illustration 124 links to Illustration 106. '''But shows #88.''' (Links to means is titled as only one #, but sits in both slots in the Art Gallery) | ||
* Illustration 133 links to Illustration 106. '''But shows #88.''' (Links to means is titled as only one #, but sits in both slots in the Art Gallery) | *Illustration 133 links to Illustration 106. '''But shows #88.''' (Links to means is titled as only one #, but sits in both slots in the Art Gallery) | ||
* There is a bug during the sex scene with Ra'Tiki in the Tent. Art Style and text don't match. | *There is a bug during the sex scene with Ra'Tiki in the Tent. Art Style and text don't match. | ||
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== Notes == | == Notes == | ||
'''These are important things to consider when looking at a potential bug, since they are due to users playing the game while it is still in development, and are not bugs explicitly.''' | '''These are important things to consider when looking at a potential bug, since they are due to users playing the game while it is still in development, and are not bugs explicitly.''' | ||
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The first time you do any of the following; Tavern Wench, Donation Thief, Flasher, and Bomb the wall in Fierra Falls, doesn't count towards the titles so you can see them on different play throughs at least once and they are story related. So Please don't put those as a bug. If there is a incorrect count then put it in there. | The first time you do any of the following; Tavern Wench, Donation Thief, Flasher, and Bomb the wall in Fierra Falls, doesn't count towards the titles so you can see them on different play throughs at least once and they are story related. So Please don't put those as a bug. If there is a incorrect count then put it in there. | ||
The first two Donation steals from Brightstone and Port Ronad are story based. | The first two Donation steals from Brightstone and Port Ronad are story based. | ||
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<span style="text-decoration: line-through">Illustration 73 is incorrectly titled as being '#70'. It is, however, in the correct location in the Art Gallery. (v2.01)</span> | <span style="text-decoration: line-through">Illustration 73 is incorrectly titled as being '#70'. It is, however, in the correct location in the Art Gallery. (v2.01)</span> | ||
<span style="text-decoration: line-through"> Illustration 114 is incorrectly titled as being '#113'. It is, however, in the correct location in the Art Gallery. (v2.01)</span> | <span style="text-decoration: line-through">Illustration 114 is incorrectly titled as being '#113'. It is, however, in the correct location in the Art Gallery. (v2.01)</span> | ||
<span style="text-decoration: line-through">Title series Donation Thief / Charity Balancer / Jadeite Nemesis only counts one donation stolen when both Port Ronod and Brightstone have been done.(v???) NOT A BUG</span> | |||
<span style="text-decoration: line-through"> Title series | <span style="text-decoration: line-through">Title series Cum Swallower / Sperm Drinker / Jizz Addiction only counts one Tavern challenged despite all being challenged.(v???)</span> | ||
<span style="text-decoration: line-through"> | <span style="text-decoration: line-through">Treasure map 3 collection. If a player were to move left after collecting the reward, he will be stuck there permanently.</span> | ||
<span style="text-decoration: line-through"> | <span style="text-decoration: line-through">Fierra Falls is incorrectly displayed as Rivulet Hills on the World Map. It is however still correctly displayed in the Journal.</span> | ||
<span style="text-decoration: line-through"> | <span style="text-decoration: line-through">Locations implemented in Beta v1.06 besides Whitehaven are currently not able to be viewed, despite their various Exploration/Collection titles being obtainable.</span> | ||
<span style="text-decoration: line-through"> | <span style="text-decoration: line-through">Monsters implemented in Beta v1.06 are not currently able to be viewed, despite their Slayer/Vanquisher titles obtainable.</span> | ||
<span style="text-decoration: line-through"> | <span style="text-decoration: line-through">Non-Solid Objects in Colussia bedroom</span> <span style="text-decoration: line-through"><span style="text-decoration: line-through">In the Player Character's bedroom in the Colussian Palace, one of the urns, as well as the barrels and sacks, do not stop the player when walking through them.</span> (Fixed in Episode 1 v1.0)</span> | ||
<span style="text-decoration: line-through"> | <span style="text-decoration: line-through">'''<span style="text-decoration: line-through">Ordering a Goat's Milk at the Rising Tide</span>'''</span> <span style="text-decoration: line-through"><span style="text-decoration: line-through">Causes player portrait to get stuck on screen.</span> (Fixed in Episode 1 v1.0)</span> | ||
<span style="text-decoration: line-through"> <span style="text-decoration: line-through"> | |||
<span style="text-decoration: line-through"> ''' | <span style="text-decoration: line-through">'''Journal character page'''</span> <span style="text-decoration: line-through"><span style="text-decoration: line-through">In the character section of the journal, the illustrations for each character are mismatched, eg Laquadia is shown as Opala, Farah is shown as Zhu'Yen.</span> (Fixed in Episode 1 v.1.0)</span> | ||
<span style="text-decoration: line-through"> <span style="text-decoration: line-through"> | |||
<span style="text-decoration: line-through"> ''' | <span style="text-decoration: line-through">'''Colussia random cell door on the street'''</span> <span style="text-decoration: line-through"><span style="text-decoration: line-through">At the beginning of the game, after being giving the day off by Crayton, Head south of the castle taking the first street west, there is a chance of finding a cell door placed randomly in the middle of the street.</span> (Fixed in Episode 1 v1.0)</span> | ||
<span style="text-decoration: line-through"> <span style="text-decoration: line-through"> | |||
<span style="text-decoration: line-through"> ''' | <span style="text-decoration: line-through">'''Slow Walking During Prison Escape'''</span> <span style="text-decoration: line-through"><span style="text-decoration: line-through">During the Prison Escape, the player character is forced to walk very slowly. Occurred on first playthrough, after triggering the sex scene. On a secondary playthrough, not triggering the scene, player speed was normal.</span> (Fixed in Beta V 0.02)</span> | ||
<span style="text-decoration: line-through"> <span style="text-decoration: line-through"> | |||
'''Heroic Savior Stuck Behind Exhausted Girl''' While playing through the Heroic Savior Sidequest, Getting stuck behind her a wall and the ore mine just north of the entrance to the cave. Cannot escape. (Version 2.01). | |||
[[Category:Gameplay]] | |||
[[Category:Known Bugs]] | |||
[[Category:LOQO Origin Gameplay]] |
Latest revision as of 17:48, 23 November 2018
Guidelines For This Page
Please do your best to follow these guidelines in order to make this page more helpful.
- Avoid spoilers if possible
- Look through listed bugs before adding new ones to avoid duplicates
- Note the version in which the bug was found
- Add strikethrough to fixed bugs
- Note the version in which the bug was fixed
- Move fixed bugs to the "Fixed bugs" section
Known Bugs
- Illustration 116 is a duplicate of Illustration 35. (Duplicate of means is titled as both #)
- Illustration 119 links to Illustration 101. (Links to means is titled as only one #, but sits in both slots in the Art Gallery)
- Illustration 120 links to Illustration 102. (Links to means is titled as only one #, but sits in both slots in the Art Gallery)
- Illustration 124 links to Illustration 106. But shows #88. (Links to means is titled as only one #, but sits in both slots in the Art Gallery)
- Illustration 133 links to Illustration 106. But shows #88. (Links to means is titled as only one #, but sits in both slots in the Art Gallery)
- There is a bug during the sex scene with Ra'Tiki in the Tent. Art Style and text don't match.
Notes
These are important things to consider when looking at a potential bug, since they are due to users playing the game while it is still in development, and are not bugs explicitly.
Importing older saves to newer versions of the game can cause location completion titles already obtained to still be displayed as such, despite the location not actually being complete anymore.
As the game is still in Beta, importing old saves from older versions and SGEditing the game can cause various issues with the Journal and Encyclopedia. The Title System itself is also bugged/not complete, as some titles are obtainable, but not currently visible. Some Title Series are also currently not tracking progression properly or are collectable but not visible.
Ra'Tiki's skill set has been corrected. If importing old save to newest beta and you change her outfit she will be reset to level 10 with her new skillset replacing her old skillset.
The first time you do any of the following; Tavern Wench, Donation Thief, Flasher, and Bomb the wall in Fierra Falls, doesn't count towards the titles so you can see them on different play throughs at least once and they are story related. So Please don't put those as a bug. If there is a incorrect count then put it in there.
The first two Donation steals from Brightstone and Port Ronad are story based.
Fixed Bugs
Illustration 73 is incorrectly titled as being '#70'. It is, however, in the correct location in the Art Gallery. (v2.01)
Illustration 114 is incorrectly titled as being '#113'. It is, however, in the correct location in the Art Gallery. (v2.01)
Title series Donation Thief / Charity Balancer / Jadeite Nemesis only counts one donation stolen when both Port Ronod and Brightstone have been done.(v???) NOT A BUG
Title series Cum Swallower / Sperm Drinker / Jizz Addiction only counts one Tavern challenged despite all being challenged.(v???)
Treasure map 3 collection. If a player were to move left after collecting the reward, he will be stuck there permanently.
Fierra Falls is incorrectly displayed as Rivulet Hills on the World Map. It is however still correctly displayed in the Journal.
Locations implemented in Beta v1.06 besides Whitehaven are currently not able to be viewed, despite their various Exploration/Collection titles being obtainable.
Monsters implemented in Beta v1.06 are not currently able to be viewed, despite their Slayer/Vanquisher titles obtainable.
Non-Solid Objects in Colussia bedroom In the Player Character's bedroom in the Colussian Palace, one of the urns, as well as the barrels and sacks, do not stop the player when walking through them. (Fixed in Episode 1 v1.0)
Ordering a Goat's Milk at the Rising Tide Causes player portrait to get stuck on screen. (Fixed in Episode 1 v1.0)
Journal character page In the character section of the journal, the illustrations for each character are mismatched, eg Laquadia is shown as Opala, Farah is shown as Zhu'Yen. (Fixed in Episode 1 v.1.0)
Colussia random cell door on the street At the beginning of the game, after being giving the day off by Crayton, Head south of the castle taking the first street west, there is a chance of finding a cell door placed randomly in the middle of the street. (Fixed in Episode 1 v1.0)
Slow Walking During Prison Escape During the Prison Escape, the player character is forced to walk very slowly. Occurred on first playthrough, after triggering the sex scene. On a secondary playthrough, not triggering the scene, player speed was normal. (Fixed in Beta V 0.02)
Heroic Savior Stuck Behind Exhausted Girl While playing through the Heroic Savior Sidequest, Getting stuck behind her a wall and the ore mine just north of the entrance to the cave. Cannot escape. (Version 2.01).